![]() Scoundrel marks are only temporary, so if you want to revive any fallen allies make sure to avenge them as soon as possible!Īs for the active part, Akshan becomes camouflaged for a short duration or indefinitely for as long as he’s near terrain. The Scoundrel status will then be removed from all other enemies. Whenever Akshan gets a takedown on a Scoundrel, he’ll gain bonus gold, and all allies that Scoundrel had killed will be resurrected at their base. Whenever enemy champions kill one of Akshan’s allies, they’re automatically marked as Scoundrels. W: “ Going Rogue” - Akshan’s W has both a passive and an active component. This isn’t the flashiest of abilities, but it’s not half bad either. Moreover, because its range automatically extends whenever it hits a target, Akshan players will be able to harass from afar with relative ease. The good part is that it automatically returns to Akshan - he doesn’t have to reposition to catch it, unlike Gnar. Think of this ability as a mix of Sivir and Gnar’s Q abilities. Enemy units can (at best) be hit twice - once when the boomerang goes out and once as it returns. Q: “ Avengerang” - Akshan throws out a boomerang that deals physical damage and reveals all enemies hit, extending its range each time it happens to hit an enemy. You can also cancel this attack (much like you would a regular basic one) and then gain a burst of movement speed.Īll in all, this passive is simple, effective, and perhaps a bit dull by design. After attacking, Akshan will fire a second attack that’ll deal reduced physical damage. If his target happens to be an enemy champion, Akshan will gain a temporary shield as well. Once proc’d, his attacks and abilities will deal a burst of physical damage. ![]() Passive: “ Dirty Fighting” - Akshan’s passive is of the three-hit variety. Akshan, the Rogue Sentinel | Champion Breakdown
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